Sailing
| Sailing is a staple of Aloft, and this guide is here to help you figure out how it works, what the different UI gauges mean, how to choose sails, and where to go from here.
In the simplest terms, sailing requires sails and steering. More Sails means more forward momentum. More Rudders means turning faster. More Floater Sails means faster altitude changes. Durability is implied to be a concern later in the game development. |
Important Buildings
| Visual | Item | Description | Required Materials | Unlock | |
|---|---|---|---|---|---|
| Table-Map | An intricate contraption, useful for orientation and tracking your exploration and progress. | ||||
| Stormchaser | A strange device capable of finding specific objects and locations through mystical means | ||||
| Helm | Streering wheel used to pilot an island | ||||
| Rudder | Grants the ability to steer an island | ||||
| Floater | Inclined sail, used to lift an island | ||||
| Sails | |||||
| Visual | Item | Description | Required Materials | Unlock | |
| Square Sail | |||||
| Leaf Square Sail | Fragile sail used to propel an island foward. Excellent wind intake, but low flexibility. Will break in harsh environnements and strong winds. | ||||
| Wool Square Sail | Resistant sail used to propel an island foward. Excellent wind intake, but low flexibility. Strong enough to resist jetstreams' winds, allowing you to reach regions closer to the hurricane. | ||||
| Linen Square Sail | High-quality sail used to propel an island foward. Excellent wind intake, but low flexibility. Can withstand the heat of jetstreams, allowing you to reach arid sectors. | ||||
| Junk Sail | |||||
| Leaf Junk Sail | Fragile sail used to propel an island foward. Good overall attributes, but expensive. Will break in harsh environnements and strong winds. | ||||
| Wool Junk Sail | Resistant sail used to propel an island foward. Good overall attributes, but expensive. Strong enough to resist jetstreams' winds, allowing you to reach regions closer to the hurricane. | ||||
| Linen Junk Sail | High-quality sail used to propel an island foward. Good overall attributes, but expensive. Can withstand the heat of jetstreams, allowing you to reach arid sectors. | ||||
| Lateen Sail | |||||
| Leaf Lateen Sail | Fragile sail used to propel an island foward. Low cost and good flexibility, but low wind intake. Will break in harsh environnements and strong winds. | ||||
| Wool Lateen Sail | Resistant sail used to propel an island foward. Low cost and good flexibility, but low wind intake. Strong enough to resist jetstreams' winds, allowing you to reach regions closer to the hurricane. | ||||
| Linen Lateen Sail | High-quality sail used to propel an island foward. Low cost and good flexibility, but low wind intake. Can withstand the heat of jetstreams, allowing you to reach arid sectors. | ||||
| Gaff Sail | |||||
| Leaf Gaff Sail | Fragile sail used to propel an island foward. Overall average attributes. Will break in harsh environnements and strong winds. | ||||
| Wool Gaff Sail | Resistant sail used to propel an island foward. Overall average attributes. Strong enough to resist jetstreams' winds, allowing you to reach regions closer to the hurricane. | ||||
| Linen Gaff Sail | High-quality sail used to propel an island foward. Overall average attributes. Can withstand the heat of jetstreams, allowing you to reach arid sectors. | ||||
| Bermuda Sail | |||||
| Leaf Bermuda Sail | Fragile sail used to propel an island foward. Excellent flexibility, but low wind intake. Will break in harsh environnements and strong winds. | ||||
| Wool Bermuda Sail | Resistant sail used to propel an island foward. Excellent flexibility, but low wind intake. Strong enough to resist jetstreams' winds, allowing you to reach regions closer to the hurricane. | ||||
| Linen Bermuda Sail | High-quality sail used to propel an island foward. Excellent flexibility, but low wind intake. Can withstand the heat of jetstreams, allowing you to reach arid sectors. | ||||
| Beacon | |||||
| Visual | Item | Description | Required Materials | Unlock | |
| Beacon | Stackable structure that leaves symbols that can be seen through a spyglass and the table-map | ||||
| Beacon | |||||
| Beacon | |||||
| Beacon | |||||
| Beacon | |||||
| Beacon Stands | |||||
Knowledge Anchor
| Knowledge Anchors are Knowledge Artifacts that give you sailing points in order to learn a Sailing related recipe you have yet to discover when interacted with the Sailing Tech Tree. Looking at an Anchor will display a writing on-screen until it is interacted with. Each Anchor can only be interacted with once. |
Knowledge Anchor Tech Tree
Basics
Sailing is the action of moving an island via wind power and steering it where you want it to go. There are several steps to ensuring that you have an island that is wind-worthy and able to do all that you need. We will briefly cover types of islands, what is needed to create a sailing island, and items you may wish to consider when choosing an island to build upon.
Island Size
Each island in Aloft has its own weight. If viewed through a spyglass, a sailor can tell if an island can be flown by the absence of a symbol of an island labeled "KG". Any island labeled with this symbol is too heavy to sail no matter how many sails you add to it. There is a general correlation between how large an island is and its weight - the smallest islands, affectionally known as Itty Bitty Island or IBIs in the community, are the easiest to fly with minimal resources added.
Necessary Components
To fly, an island must have four items built upon it.
A Helm, to steer;
At least one Rudder for the helm to make turns;
At least one Sail, for momentum; and
At least one Floater Sail, to change altitude.
Considerations
Depending on your play style, you may wish to use a larger or a smaller island. Using an Itty Bitty Island (IBI) allows you to effectively hide the island within a larger superstructure, if you wish, only providing the flying center for your vessel. Larger islands provide more "prebuilt" structure, and the additional weight may prove useful in the inner layers of the Storm.[1] A sailor may also consider whether or not there is a source of water on the island chosen, as water is needed for some Recipes and also for watering crops.
Sails
There are at least five different types of sail in two different cloth materials. Each sail has its own (implied) statistics and uses. This section will touch briefly on the various types. Full descriptions, blueprints, and detailed analysis may be found on each sail's page.
Terminology
- Windtake: How much wind a sail can catch/use.
- Durability: The ability to withstand wear, pressure, or damage.
- Flexibility: The ability to change easily according to the situation. In this case, the ability of the sail to automatically adjust for which way the wind flows to maintain a high windtake.
Materials
Sails made of
Leaf Cloth are the earliest variety of sails, and are noted to be of "low-quality / Fragile" but cost less to create than other sails. It also mentioned that they "Will break in harsh environnements and strong winds".
Sails made of
Wool Cloth are noted to be of "medium-quality / Resistant". It also mentioned that they are "Strong enough to resist jetstreams' winds, allowing you to reach regions closer to the hurricane".
Sails made of
Linen are noted to be of "high-quality". It also mentioned that they "Can withstand the heat of jetstreams, allowing you to reach arid sectors".
It is possible that higher-quality sails will prove more resistant to damage from intense winds deeper in the Storm.[1]
Sail Varieties
| Floaters | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Leaf | Wool | Linen | Type | Cost | Flexibility | Wind Intake | Durability | Description | |||
| None | None | Floater Sail | 5 Cloth | - | - | - | - | ||||
| Sails | |||||||||||
| Leaf | Wool | Linen | Type | Cost | Flexibility | Wind Intake | Durability | Description | |||
| Square Sail | 6 Cloth | 4 - Low | 1 - Excellent | - | Excellent wind intake, but low flexibility. | ||||||
| Junk Sail | 5 Cloth | 2 - Good | 2 - Good | 2 - Good | Good overall attributes, but expensive. | ||||||
| Lateen Sail | 3 Cloth | 2 - Good | 4 - Low | 4 - Low | Low cost and good flexibility, but low wind intake. | ||||||
| Gaff Sail | 3 Cloth | 3 - Average | 3 - Average | 3 - Average | Overall average attributes. | ||||||
| Bermuda Sail | 4 Cloth | 1 - Excellent | 4 - Low | - | Excellent flexibility, but low wind intake. | ||||||
Windlanes
Healing a Life Sapling will grant a Dream Fruit and open up all the Wind Lanes connecting that cluster of islands to nearby ones. Wind Lanes will let you sail faster between island clusters, reaching speeds of around 120 knots for a more fun and engaging journey![3]
Table Map
A table map is "an intricate contraption, useful for orientation and tracking your exploration progress." You will discover the blueprint for the Table-Map as you explore.
Using the table-map allows the player to calculate their relative position in the Aloft world, and also permits you to set a waypoint by right-clicking anywhere on the map. After setting a waypoint, the player can exit the map view and follow a distant green glow to arrive at their chosen destination. Keep in mind that heavy fog can make it difficult to see the waypoint marker.
The Aloft map is separated into four rings, including the Eye of the Hurricane. Neither the Eye nor the innermost ring are currently implemented. The outer ring is divided into twelve sectors, four of which are impassable storm barriers in the west and east. The inner ring is composed of eight sectors, all of which are explorable.
Each sector contains one or more pockets of stable air in which islands congregate. The lighter portions of the map denote featureless empty space. The islands themselves are marked by ovals or symbols. The table-map cannot differentiate between different sizes of islands or their altitudes. Instead, use the
Spyglass when you are within range of an unexplored island to learn about its characteristics. Your current island has a circle around it, and can move on the map in real time.
You may also filter the world map by selecting the symbols on the righthand side of the screen in map view mode. This will cause all the relevant islands to become highlighted.
Map Legend
Gray - Unexplored
Yellow - Unhealthy Island
Purple - Corrupted Island
Green - Healthy Island
Beacon Markers
When using the table map, a toolbox of toggle icons appears. These indicate beacon markers that are found on later islands (or can be placed on islands once you have discovered the beacon blueprint.)
| Interact with it to shows or hides islands marked with the... | ||||||
|---|---|---|---|---|---|---|
| ring beacon stone | gateway beacon stone | leaf beacon stone | triangle beacon stone | sun beacon stone | Lost Atlas beacons | |
Stormchaser
Notes
- ↑ 1.0 1.1 This is speculation on the author's part.
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).