Table-Map

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An intricate contraption, useful for orientation and tracking your exploration and progress. - Description

A Table-Map is a special building that allows the players to see the "world map." It requires 20 stone, 20 wood, and 3 rope to build.

Use

Using the table-map allows the player to calculate their relative position in the Aloft world, and also permits you to set a waypoint by right-clicking anywhere on the map. After setting a waypoint, the player can exit the map view and follow a distant green glow to arrive at their chosen destination. Keep in mind that heavy fog can make it difficult to see the waypoint marker.

The Aloft map is separated into four rings, including the Eye of the Hurricane. Neither the Eye nor the innermost ring are currently implemented. The outer ring is divided into twelve sectors, four of which are impassable storm barriers in the west and east. The inner ring is composed of eight sectors, all of which are explorable.

Each sector contains one or more pockets of stable air in which islands congregate. The lighter portions of the map denote featureless empty space. The islands themselves are marked by ovals or symbols. The table-map cannot differentiate between different sizes of islands or their altitudes. Instead, use the Spyglass when you are within range of an unexplored island to learn about its characteristics. Your current island has a circle around it, and can move on the map in real time.

You may also filter the world map by selecting the symbols on the righthand side of the screen in map view mode. This will cause all the relevant islands to become highlighted.

Map Legend

Gray - Unexplored
Yellow - Unhealthy Island
Purple - Corrupted Island
Green - Healthy Island

Some symbols may appear on the map which indicate additional information. A "?" indicates that a fresco is present on this island, which can be used to advance the story and learn essential technology. These islands are static across all worlds and always found in the same sectors, but are surrounded by four randomly-selected islands. After landing on these islands, the ? is replaced by the fresco symbol. A 'G' symbol indicates that a Lost Atlas is present somewhere on the island. When collected, the Atlas can be used at the table-map to reveal another Lost Atlas somewhere in the Aloft world. On the table-map, this function is useful to set relay points and differentiate memorable islands without using a beacon. The remaining five symbols (triangle, sun, leaf, gate, and ring) correspond to the five types of beacons. Beacons can be randomly-generated on islands you have never visited, causing some confusion later on. Be sure to remove these beacons before you start building your own.
Map Table
Symbol Indication
UI TelescopeIcon Undiscovered.png Unexplored Island
UI TelescopeIcon TooHeavy.png Island too heavy to be used for sailing
UI Telescope LowEco.png Unstable Ecosystem
UI TelescopeIcon Corruption.png Corrupted Island