Version History
Early Access Releases
Early Access 0.3.2.20
Aloft 0.3.2.20 was released on April 1 and included bug fixes for the game.
Bug Fixes
- Fixed a collider issue on Elder Trees that caused players to get stuck in the branches
- Fixed a terrain piece that was missing colliders in Red Cliffs
- Fixed an issue where players could rejoin a multiplayer session after being banned
- Fixed an issue where animals failed to load in properly when Personal Homes were spawned
- Fixed an issue that caused dropped animals to disappear
- Fixed an issue that caused cooking plates to disappear
- Fixed an issue where the “Ordered one of each” achievement would not trigger
- Fixed an issue that caused error logs on dedicated servers
Early Access 0.3.2.18
New Content
- Added new critter: firefly
- Fireflies will only spawn on newly discovered islands
- Added an animation in 1st person when luring birds with feed
- Added 24 critter stands & trellis building pieces
Small Changes
- Dropping flying insects will place them in the air instead of on the ground
- Resized a lot of critters (small adjustments)
- Vivariums and the Pigment Pool automatically till the grass underneath
- Storage chests and baskets now have the option to quick drop (only items already present in the storage can be dropped)
- Reduced the intensity of the ripple VFX when standing still in water
- Increased the hitbox of gatherable planks
- Flower and rock vivariums can now hold a stack of critters, instead of 1. Stacks may only be composed of one critter type
Balancing
- Vivariums can now accommodate critters from every biome. They still require to be of the correct type (ex. butterflies can only be put inside a flower vivarium)
- Queen bee larvae are now twice as common in natural bee nests
- Corruption cores won’t spawn monsters indefinitely
Bug Fixes
- Bee nests on the leviathan no longer clip into the tree’s collider
- Pressing [TAB] and picking up an animal will no longer cause a soft lock
- Item pouches can now be interacted through other colliders
- Can no longer overwrite a custom island file by creating a new one with the same name
- LODs on the rope bundle prop now maintains detail further away, preventing final LOD from disappearing
- Islands marked as too heavy can no longer be sailed
- Shared Homes now trigger the “At Home” condition and the home theme song
- Invasive plants should now only be present on unhealthy islands
- The Stormchaser input will no longer accept input from the prior menu
- Planting tree seeds won’t have a missing texture on the previewed model
- Moonlight Moths are now functional when equipped in the hotbar
- Fixed an issue where habitats from Fallen Heights and Red Cliffs wouldn’t be detected properly
- Going back to the main menu will now re-initialize the input type properly (controller vs keyboard/mouse)
- The character animation will no longer trigger the default state by accident as much
- Stone stairs should now align properly with one another
- Replaced incorrect materials on upper pond of Fallen Heights and Red Cliffs pond habitats and vivariums
- Tree vivariums now properly display birds and bats depending on which type of critter is placed in them
- Fixed an issue where a player couldn’t join a session
- Fixed an issue where players would see different terrain pieces on the same island in a multiplayer session
Audio
- Added audio for the firefly
- Fixed some music-related issues
User Interface
- There is no longer placeholder text in landing pad menu
- All homes (personal or shared) from any player will have an home icon tracker
- Knowledge Stones now correctly display the vivariums and habitats texts when hovered
- The description for frogs have been updated to better reflect what biome they are native to
- The blur behind the landing pad menu should scale to any aspect ratios
- Localisation has been fixed on the animal bell sign
- Vivariums have been moved to the storage section of the build catalogue
- Removed the birdhouse warning pop up
- Fixed issue with the “back” button of the landing pad menu not scaling properly to ultrawide resolutions
Early Access 0.3.2.12
Aloft 0.3.2.12 was released on 12 March 2025.
- BUG FIXES
- Melee swing wont trigger leap attacks by default
- The leviathan will snap to the right position when flying out of bounds
- Fixed snapping issues with wood shingle roof inverted triangle piece
- Fixed an issue where the keyboard of UI elements was displaced
- Removed the place-holder firefly geo until we have the proper rig
- Replaced the plant diversity icons (Emerald Isles and some for Fallen Heights)
- Removed unused empty “in construction” states from Trellis construction pieces within the Island Creator
- Fixed issue with Opal beam having placeholder material when placed in the Island Creator
- The vivariums and habitats can now be unlocked properly
- The variants of the Emerald Isle perched tree vivarium are now behaving correctly
- Potential Fix: Players can sometimes get stuck in an Infinite loading screen when creating Multiplayer Sessions
- CHANGES THAT WILL ONLY APPLY TO A NEW WORLD
- Amended: New exploration challenges have a chance to spawn on all medium to large Emerald Isle islands.
- Rare resource spawns and animals have been added as challenge rewards
- Fixed an issue where starting cluster chests would appear outside of the starting cluster (which led to disappointing loot)
- KNOWN ISSUES
- MAJOR
- Reishi and animals disappearing from player’s Personal Homes
- Crashes / file corruption
- Potential memory leak that persists through sessions
- Some actions are not triggering the Steam achievement
- MINOR
- Unlocking the Red Cliffs Habitats also unlocks the Red Cliffs Vivariums
- Bats don’t spawn properly. They can be found on terrain instead of their normal habitat
- The order in which you unlock the vivariums in a preexisting game doesn’t align correctly with player progression
- The difference between what the habitats and vivariums do is not clear enough
- UPCOMING ANIMATION IMPROVEMENTS
List of animations that will come in future patches:
- Bird and bat eating in your hands
- Critter interaction in hands (1x per critter)
- Critters idle in their habitats (bird house, burrow, etc)
- Bat idle on ground
- Many idle breaks (bird, jerboa, bat, bugs)
- Movement animations while holding critter (jump, run, slide, etc)
- Bat wings visual fix
- Bird Feed holding position fix
- General animation polish
Early Access 0.3.1.15
Aloft 0.3.1.15 was released on 10 February 2025.
- BUG FIXES
- Performance improvements on islands with a lot of objects
- Fixed a circumstance where multiple Home Islands could be spawned at once, which led to corrupted Home Island files
- Fixed a bug where small hay stockpiles would display “Pick Up” instead of “Gather”
- UI/UX
- Improved the backup system in the Home Island menu to now include a backup select and restore functionality
- Any Home Island can now be restored to a previous state by using that menu
- The backup system in the World Selection menu has been improved
- There is a button to open the save folder location (useful for quickly locating items within the game’s app data)
- There is also a button to restore a world from a list of backups
- Some placeholder texts have been replaced with the proper texts in the Island Creator
- AUDIO
- Fixed an issue that could cause combat music to persist indefinitely on Home Islands
- Any island that had that issue previously will need to be re-spawned and de-spawned in the world to be fixed
- NOTES
- The team is working on the first Early Access content update, so this will likely be the last patch until then.
Early Access 0.3.1.13
Aloft 0.3.1.13 was released on 3 February 2025.
- BUG FIXES
- Fixed an issue where the player could cross the second jetstream without linen sails
- The energetic condition is now applying the correct effect (less hits required to achieve the combo finale and endless tool combos)
- UI
- The Mykter grease icon has been updated
- Building a second birdhouse on an island triggers a warning to let you know that it has no additional effect
- This warning is not yet localized
- The table-map’s inner ring is pre-revealed as an un-sailable zone
- The table-map only reveals the next unknown fresco, instead of revealing all of them from the start
- BALANCING
- The bed and millstone technologies have been swapped in the knowledge stone order, the bed is now unlocked earlier
- The millstone now accepts all crop seeds as well as wild seeds to make grain
- AUDIO
- New SFX for UI click and hover/mouse over
- New stinger/SFX when learning a construction piece with the sketchbook
- New SFX when starting the game
- Building music starts sooner when building
- Fixed an issue that caused looping combat music
- Combat music won’t persist after respawning
- MISC
- Changed the colour and texture of the light emitted by linen lamps and candles
- The following objects can now be destroyed with the proper tool (the tool icon won’t appear, but a sound effect will indicate that the object is being destroyed)
- Barnacles - pickaxe
- Shells - pickaxe
- Shipwreck - axe
- Seaweed - sickle
- Knowledge Stone - pickaxe (home island only)
- Lost Anchors - axe (home island only)
- Lost Atlas - pickaxe (home island only)
- CHANGES THAT WILL APPLY TO A NEW WORLD
The bug fixes listed below will apply to newly-created worlds. When starting a new world, you can carry over your character/progress and import your Home Island, only your map progress will reset. If you want to keep your current map progress, you can continue playing on your existing world, but it will not include these changes:
- Very small islands will not require a large amount of trees to be restored
- Optimized the loom and sawmill frescos island
- Fallen Heights clusters won’t spawn inside the un-sailable zones
- Many smaller tweaks on many islands
Early Access 0.3.1.10
Aloft 0.3.1.10 was released on 28 January 2025.
- WHAT REQUIRES A NEW WORLD
The bug fixes listed below will only take effect in newly-created worlds. You can carry over your character/progress and import your Home Island when starting a new world, but your map progress will be reset. If you do not want to reset your map progress, you can continue playing on an older map but it will not contain the following changes:
- Added chests in the Emerald Isles Fresco Islands containing fungicides
- Added Mykter barriers on other islands
- Added more Burnt Stumps in the starting cluster
- Smaller tweaks on the fresco islands
- Added new Points of Interest
- Fixed an issue where caves wouldn’t have the proper SFX
- Unhealthy Ecosystem odds have been increased back to 25% on POI islands now that the animal bug has been fixed
- DOES NOT REQUIRE A NEW WORLD
- ACCESSIBILITY
- Increased the max Field Of View slider in the options (use higher values if you experience motion sickness)
- Added a Camera Distance slider in the options, used for third person POV (use higher values if you experience motion sickness)
- Added an automatic save restore if a character or a world is broken. This may not catch all scenarios where a save might be broken, but it should alleviate the most common issues.
- BUG FIXES
- Fixed an issue where the Knowledge Stone VFX wouldn’t go away
- Fixed an issue where the insects wouldn’t synchronize in multiplayer
- Fixed an issue where a terrain piece would use the wrong texture
- All crops now give proper wild seeds for their biomes. Carrot, melon, potato, pumpkin and peas were fixed
- The wool sail hint now links to the proper localisation entry
- 2 clay hanging pots' icons were swapped, this has been fixed
- Wisteria decorations now appear in the correct orientation
- Acacia trees now grant acacia seeds instead of chestnut seeds
- Sugarcane has been removed from the Fallen Heights random crop list
- UI
- Wooden Cog and Carved Woods have updated icons
- Mykter Grease has a temporary new icon
- Unknown fresco islands have a better icon on the Table-map
- Updated the localization
- BALANCING
- Bees are counted as native to all biomes
- Hardstones now have a 1/6th chance of granting a second hardstone, except for the large hardstone for which it's guaranteed
- Carved wood and carved darkwood now cost a sharpstone
- Healthy islands have a chance to spawn 3 burnt stumps instead of just 2
- Flax now also appears in random reward spawns
- Seaweed baskets are now sketchable and unlock the leaf counterpart
- Salt, flour, and sugar are now in the "Consumables" category
- Animals generate poop every 60 minutes instead of 50
- The Leviathan Teapot is now unlocked upon gathering wisteria
- Waxed rope can now go into the rope stockpile
- Water and dirty water can no longer be stored in the Granary
- Grain can now be stored in the Granary
- Charcoal can no longer be stored in the wood stockpile
- The following buildings no longer cost plank/linen/linenThread, and instead cost carvedWood/wood/wool/woolThread:
- All candles
- All jack-o-lanterns
- Some plank & linen furniture
- Plank pots
- Spinner
- Lightwood Trellis
- The loom and spinner now have threads as inputs instead of raw wool and flax fibers
- Honey and coffee have been moved to the consumables category of the inventory
- Upgrade table frame is placed before its add-ons in the building menu
Early Access 0.3.1.8
Aloft 0.3.1.8 was released on 21 January 2025.
- UI
-
- Replaced the message of when the game is saving with an icon in the top right corner
- Upgrade station add-ons appear individually in the build menu
- Un-sailable zones are pre-revealed on the table-map
- Fixed the localization when failing to send an animal home
- MAJOR BUG FIXES
-
- Darkwood doesn't require bone tools
- Islands shouldn’t ask for more flora diversity than possible
- Multiplayer menu is supported in very wide aspect ratios
- We identified certain cases that could cause crashes. We’ve pushed a fix that should alleviate the issue. If you still encounter crashes often, try setting your VFX quality to low!
- MINOR BUG FIXES
-
- Hide multiplayer characters during the Fresco Cinematics
- Using the hammer is a lot more precise while on moving islands
- Fixed the lag when unlocking the third knowledge stone (wooden walls)
- Added a warning when releasing a non-native insect
- Pausing while holding an animal no longer hides the UI
- Can gather worms using the dorkip on islands that already have worms in their ecosystem
- Can no longer gather honey on unhealthy islands
- Can no longer sit on chairs when there is something obscuring
- Can no longer grab other player’s animals in their home, unless trusted.
- Many island-related modifications and bug fixes
- Farming pea, coffee, and sugar beet no longer grow wheat
- Doors and windows should enter a frozen state a lot less often in multiplayer
- Small adjustments on the music transitions
- BALANCING
-
- Shrieker drill damage reduced
- Coward throwables damage reduced
- Amount of unhealthy island reduced
- Cooking plate is now unlocked alongside the campfire to allow cooking earlier
- The Sharpening Station and Pigment Pool are now unlocked earlier
- Wool and linen threads are now dismantlable
- Hanging pot decorations now cost compost instead of soil
- Some items have been moved from MISC to RESOURCES to prevent full inventories in misc category: Coffee, Sharp stone, Sharp bone, Windstone Gem, Dirty Water
- Cooking recipe page has been moved from Consumables to Misc to keep the "Food" theme of Consumables
- Wheat has been moved from Misc to Consumables to be kept at the same place as other crops
Early Access 0.3.1.5
Aloft 0.3.1.5 was released on 17 January 2025.
- Bugs Fixed
- Removed the Wishlist pop-up when players were exiting the game
- Non-English localization should now show the correct localized string OR the correct english string if it is not localized yet
- Unhealthy islands will not require more than one animal
- Teleporting animal homes will spawn them higher than normal, meaning they should not clip in the ground as much. We will improve that feature in the future
Early Access Release
Aloft was released for Early Access on 15 January 2025.
Demo Releases
Demo 0.2.1.10
- Added Features
-
- Added a prompt when interacting with an untamed animal on an unhealthy island.
- Added the option to hide or reveal the Room Code in both the lobby and the pause menu.
- Shipwreck crates are destroyable using an axe, they give wood.
- Cave vines are destroyable with a sickle, but they give no resources.
- Island progression has been made more exciting: added Knowledge Stones, Anchors, Hidden Chests, Island Restoration rewards, and Lost Pages.
- Bug Fixed
-
- Fixed an issue that caused a hang/freeze when a player hosted a multiplayer lobby, went back without starting, then started a single player game.
- Potential fix*/Added log for circumstances where objects would be missing in multiplayer.
- Potential fix*/Added log for circumstances where the save file would get corrupted.
- General cleanup of the save folder, no more recursive “_backup” folders.
- Players are now prevented from creating a character named “nul” which would cause a lot of windows-related problems.
- Fixed an issue where trees wouldn’t be properly synchronised while being chopped down outside of the visual range of a client.
- Removed the plank VFX when picking up hay stacks.
- Removed the plank SFX made when picking up hay stacks.
- Fixed a bug where the introduction tutorial would skip important steps.
- Fixed some missing localization (animal inspection on unhealthy islands).
- Removed the animal requirement for Island Restoration.
- Removed granary and garlic from the demo.
Demo 0.2.1.7
Aloft 0.2.1.7 was released on 14 June 2024.
- Bug Fixed
- Reworked the loading system to prevent the invisible islands/falling through the world issue. There’s now a server rate option that can be lowered by the host to increase the chances of a successful connection for a client if their connection is bad. That setting can be found under Options -> Network -> Server Rate.
- Reworked the positioning system to make movement (especially offset) smoother in multiplayer. This should solve some very specific desync issues when a client controls an island but isn’t driving it.
- Fixed a potential issue with trees spreading/planting new trees.
- Known Issues
- Creating a lobby then going back into single-player without launching the game will cause infinite loading. Workaround: restart the game.
- There might be a rare occurrence in multiplayer where Corruption Nodes don’t spawn their weak points for everyone. Workaround: have the players that see the weak points kill the node.
- There might be a rare occurrence in multiplayer where trees will get eaten up by the void (™) - especially if using cheats like noclip. Workaround: re-plant new trees!
Demo 0.2.1.6
Aloft 0.2.1.6 was released on 13 June 2024.
- Balancing - Combat difficulties slightly adjusted
-
- Guardian damage is reduced [5 -> 4].
- Node core health is reduced [7 -> 5].
- Amount of enemies spawned when fighting the node is reduced [4 -> 2].
- The Corruption Node's tentacles damage collider has a bigger radius [0.85 -> 1.5]. Their attacks should miss the player less often.
- Attacking the Nodes rewards the player with fiber [3 per weak point, 8 for the inner core].
- Small Changes
-
- Added Spanish, Brazilian Portuguese, German, Russian, Japanese and Simplified Chinese Localization.
- Added a new font to allow for Asian characters.
- When a player is teleporting to an island, the carried animal will not follow. We force the player to drop what they are carrying before teleporting.
- Reassigned the Glider Stand quest trigger to its original path.
- Bugs Fixed
-
- The female missing arm texture is fixed. On the leaf outfit, the arms were missing ref to the skin material.
- Missing Fresco and unloaded ruins fixed in multiplayer. The Helm Fresco and some ruins were missing if the clients discovered the island before the host.
- Fixed issue that caused animals to disappear into the void when saving and moving them across islands.
- Cannot Slide and Block at the same time.
- Removed the edible property on the Chestnut seed (no more Description with HP gain).
- Removed the unlocalized Encyclopedia entry for farming plots.
- “Game Saved!” is localized, but “Game Saving” is not.
- Many localization bugs fixed.
- Many other miscellaneous bugs fixed.
- Audio
-
- Fix for Fresco music cutting abruptly.
- Fix for loading screen SFX doubling in multiplayer.
- Dirt footsteps replaced.
- Jump/land for dirt and stone replaced.
- Learn new crafting item replaced.
- Craft item replaced with temporary placeholder.
- Known Issue
- Some players might not be able to connect to a game in multiplayer.
Demo 0.2.1.4
Aloft 0.2.1.4 was released on 10 June 2024
- Small changes
-
- Added a folder button to open the world directory.
- Nodes weak points have fewer HP.
- Removed the ‘Wet’ screen effect.
- Resolved bugs
-
- Added characters in front of world files named by players, to prevent using a name reserved by the OS folder manager.
- Removed plank construction cost for sails, research table, and granary.
- Resolved an issue with a tutorial quest not appearing.
- Fixed an issue where the animals would teleport back on their home island.
- Fixed an issue with the cooking station and pouches in multiplayer.
- Fixed an issue that prevented some worlds from loading.
- Recipe Pages no longer unlock wip meals.
- Decomposer aren’t required to heal the symbiosis of islands with no trees.
- Previewing the outfits in the clothing bench doesn’t make the arms appear in 1st person.
- Alt-Tab out of the game won’t pause Wise, fixes a lot of issues.
- Known bug
-
- Fresco and Ruins aren’t initialised correctly when discovered for the first time in multiplayer.
Demo 0.2.1.1
Aloft 0.2.1.1 was released on 9 June 2024.
- New starting environment
-
- New starter island and reworked island cluster
- New progression of resources, crops, and animals typical of the wanted early game experience
- Demo area has been reworked to align with intended player experience and progression
- Frescoes
-
- Repository of ancient knowledge and history that unlocks key technologies
- Introduction to the Ecosystem Restoration mechanic
-
- Field Guide allows the player to evaluate the health of an island
- New ways for the player to heal and improve the health of islands: inoculating trees with mushroom (decomposers), planting wildflowers and trees (plant variety), removing hindrances, and adding animals
- Resources and areas can be locked if the island is not healthy enough, animals can’t be adopted unless their ecosystem is healthy
- Further ways to interact with the island ecosystem will be added later
- New wilderness assets
-
- Wild seeds can be harvested from small plants and used to decorate your home with a variety of flora, as well as adding plant variety to restore island ecosystems
- Collect reishi mushrooms to craft bandages, and create inoculants to grow more mushrooms at the base of trees
- Elder trees are majestic trees that can’t be cut down - use them to fuel your creativity!
- Bugs like ladybugs and beetles can be found and collected - further ways to interact with them will be added later
- Introducing rock salt and charcoal
-
- Rock salt can be found in caves and charcoal on burned tree stumps
- Coal was removed from the game as it didn’t support the ecological message of Aloft
- New corruption assets
-
- New enemy: the Coward
- New corruption node with tentacles
- New "death" animation for the node
- Weathered ruins & machines
-
- Hidden treasures, lost items, and new loot is scattered among those remnants
- Tools and cooking recipes can be found in ruins
- Wrecks & anchors
-
- Shipwrecks and debris can be found scattered on islands
- Anchors are a new asset and form of discovery that unlock sailing equipment technologies
- Sketchbook
-
- The sketchbook allows for the discovery of blueprints from ruins and wrecks
- Gather lost pages in ruins and scan objects with the sketchbook to learn new building blueprints
- Improved VFX, SFX, and music
-
- New water shader and waterfall VFX
- New wind VFX (on islands)
- New SFX: building, farming, gathering resources, movement on different terrain, cave acoustics, pond and waterfall ambience, node, coward, sailing, glider stand, sewing table, sketchbook
- New music: loading screen ambience, fresco music/ambience, anchor music/ambience, ecosystem restoration, night time, combat
- Glider stand
-
- Craft, customise, and equip the glider
- Further customization options and bonuses are not available yet
- Sewing table
-
- Craft and customise your outfit and its colours
- Further customization options and bonuses are not available yet
- Combat progression
-
- Monster variety advances with each node destroyed
- Momentum system
-
- Skillful fighting and gliding is rewarded with momentum points, which gives the capacity to execute powerful manoeuvres
- New cooking recipes
-
- Grind salt in a millstone to explore 4 new cooking recipes
- Multiplayer
-
- Up to 8 players
- For the duration of Steam Next Fest
- General improvements
-
- Partially updated UI (work in progress)
- Multiple quality of life improvements
- Multiple performance improvements
- Polished walking and running animations
- And many other improvements on the overall game, ranging from textures, assets, visuals, balance, gameplay, and user experience
- Known issues
-
- Created characters can’t be deleted in the game yet, you need to destroy the file
- The game can crash after leaving the game in alt tab for more than one hour
- Character's model is misplaced upon interacting very fast with a helm after another user uses it
- Field Guide can show animals as being present on Islands which don't have animals
- Sometimes, no environmental music is playing in the world
- The player is able to override all the key binds with only 1 key
- The Research Table can be unlocked but the resources for it are not available in the first island cluster
- Food cannot be cooked in a Multiplayer session
- It is possible to go out of bounds while travelling with the glider
- Corner Roof pieces don't snap properly on Snap Mode - Automatic, use Snap Mode - Manual in the meantime
- Island icons are very small when interacting with the Table-Map for the first time
- Waypoints aren’t functional on the Table-Map
- Momentum bar UI is misplaced in the inventory
- The Pause Menu can be accessed while loading into Worlds
- The user's character is teleported to a specific spot when interacting with the Glider Bench
- FPS drops when a player joins the session
- Movement Key Bindings are not translated unless the user switches tabs after changing the Language
- Dynamic Resolution isn’t working as intended
- The Leaf Chest Piece has the wrong name and description
- Equipping new outfits while inside the Sewing Table doubles the player character model in 1st Person Mode
Demo 0.1.34v
Aloft 0.1.34v was released on 27 November 2023.
- Gameplay
-
- Added decoration and furniture
- Rearranged the unlock order of the knowledge stone
- Removed the option to coat the bow
- Fixed bug where the player could get stuck in the special fungi prop
- Fixed bug where the player couldn't pick up seedlings
- Increased the rain cooldown
- Increased slot sizes to reduce inventory management
- Granary and compost can now accept more inputs
- The Gnocchi recipe now correctly requires potatoes instead of tomatoes
- All beams are now variants of each other, and triangle walls too
- Visuals
-
- Changed the mining VFX colour of the coal to match the darker tint
- Fixed bug where the animals had the wrong gendered texture
- Audio
-
- Fixed bug where the hammer wouldn't always play sound on hit
- Quality of Life / UI
-
- Fixed bug where the player couldn't scroll in the pause menu with a controller
- Reorganized some elements in the building menu
- Added instructions on how to use the bandage
- Removed the combat stats on the shears
- Display the containers' name when looking at them
- Network - Multiplayer Playtest
-
- Sleep sequence should be more consistent
- Sleep animations should be more consistent
- A series of changes to the network settings could fix or at least log a lot of problems related to the network state (Infinite loading, player positions desync, etc.)
- Objects will now be unlocked when a player leaves the game
Demo 0.1.34
Aloft 0.1.34 was released on 16 November 2023.
- Gameplay
-
- New unlockable combat manoeuvres (ground pound, upslash, leap, heavy attack)
- Improved combo system
- New weapon: bow and arrow (stone, bone)
- Bandages (leaf, linen, wool) and healing system
- New island editor
- Trinkets (5 unique trinkets)
- New corruption feature: fungi bombs
- New tree system (plant, spread, grow)
- Visuals
-
- New trees (chestnut, oak, fir, and floating trees)
- New clouds system
- Visual post-processing
- Animal colour variations
- New VFX
- Visual cues when stamina and health are low
- New corruption colours & assets
- 2 more storage assets (wool, rope)
- Audio
-
- New sounds
- Procedural music (15+ original tracks)
- Quality of Life
- Key bindings in the options
- 3rd person view
- Autoswing options
- Dodge input options
- Improved English and French localization
- Miscellaneous
-
- Weapon damage & attack speed balancing
- Animal system fixes (fixed trough, slower manure)
- Cotton cloth stockpile removed from creative menu
- Minor texture fixes
Demo 0.1.33
Aloft 0.1.33 was released on 30 June 2023.
- Gameplay
-
- Added animals
- New meals using eggs and milk
- Added cloth storages
- Character customization added
- New corruption objects added (pods and gates)
- Research and alchemy added
- Added chests on a few islands
- Added granary
- Players drop a pouch when their inventory is full
- Added an introduction tutorial
- Progression is now linked to the avatars
- UI
-
- Added combo bar when using tools
- Modified the Main Menu and Paused UI
- Balance
-
- Meals can stack
- Enemies are slightly more competent in combat
- Tools values have been slightly modified
- Replaced linen sails with wool sails
- Bug
-
- Falling while construction a beam no longer freeze it
- Custom beams and planks save their rotation
- Could swap items in containers, ignoring the constraint
Demo 0.1.32c
Aloft 0.1.31c was released on 4 May 2023.
- New features
-
- Storage containers
- Navigation tools and building pieces
- Gameplay
-
- World size has been modified to make gliding and sailing more enjoyable
- Wind speed has been reduced to make gliding and sailing more enjoyable
- Inventory space is now more limited
- Dedicated and generalist storage containers have been added
- Stacking stone heads is now easier
- New construction pieces
- Customizable wooden beams and stone columns
- Customizable stretchable fabrics
- Added beacons
- Added Spyglass
- Added Map table
- Flying against the wind is now easier
- Visible wind breeze across the island
- Strong winds now push the players back
- Visuals
-
- Updrafts VFX
- Butterflies and birds VFX
- Veggies pickup
- New corruption VFX
- Audio
-
- New cave atmospheric sounds
- Sounds when inside buildings
- Dynamic wind sounds
- Dynamic rain sounds
- New forest atmospheric sounds
- Footsteps
- Accessibility
-
- Players and now toggle camera shake on and off
- Bug-fixing
-
- It's now clearer when an island is too heavy to be sailed
- Small bug involving island rotation
- Small bug involving windmills not working
Demo 0.1.31b
Aloft 0.1.31b was released on 23 January 2023.
- New features
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- Photo Mode added
- Gameplay
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- New Caves
- New Forests
- New Ponds
- Simple Construction Mode
- New Survival System
- New Cooking System
- Added Hot Air Currents
- Changed the survival values
- Sails can get damaged in strong winds
- Added a slight progression in enemy difficulty
- Holding the attack button automatically chains multiple tool swings
- New Gliding Controls
- 3D assets
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- New Guardian monster models
- New Character model
- Campfire, Fireplace and Cooking Plates
- Doors and Windows
- Added millstone
- New terrain textures
- Animations
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- New Guardian Animations
- New Character Animations
- Audio
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- Added volume sliders
- Added a lot of new sounds
- UI & UX
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- New UI Icons
- Added place-holder stats on the weapons and the meals
- Mixing crafting ingredient is more fail-proof
- Removed the place-holder ball while using the Dorkip
- Added an eye-catcher effect on new resources
- Added an highlight on harvestable plants
- VFX
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- Fireplace FX
- Torch FX
- Wood chop impact FX
- Enemy damage impact FX
Demo 0.1.30a
Aloft 0.1.30a was released on 30 September 2022.
- New features
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- French localization
- Creating farming plots, growing and harvesting fruits and vegetables
- Overhauled UI
- Gameplay
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- Added Spiral Staircases
- Added Stone Foundation
- Added Torches
- Added Rope Fences
- Limited ability to craft without a workbench
- New Starting Islands
- Dorkip can be used to gather soil from the ground
- Dorkip temporary animations
- Added Linen Sails
- Added farming plots
- Added farming vegetables and fruits
- Added leaf and wood buckets
- Islands now spawn in clusters
- UI
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- New Inventory UI
- New Crafting UI
- Changed the font
- Localization, play in French or English
- New Machines UI
- New "Save Button" in the Pause menu
- 21:9 and all other resolution supported
- Visuals
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- Updated the Vertical Sail model and animations
- Changed the clouds color to match the time of day
- The islands' UV is now triplanar
- Bug-fixing
- Pressing Enter while naming a new map would instantly start creating the world
- Rain is passing through walls and colliders
- Windmills can revert back to 3 blades
- Destroying windmills don't give back all the resources
- Player slides when piloting an island
Demo 0.1.29b
Aloft 0.1.29b was released on 1 August 2022.
- New features
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- Added an option to import custom islands into your saves
- Gameplay
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- Storm weather are linked to storm clouds
- New sails system and models
- The corrupted mushrooms are breakable
- Building mode free rotation
- Second prompt on the bed to set home
- Bigger bush collider
- New glider model and controls
- Inverted controls supported
- New console command called "unstuck"
- The Guardian has a chance to spawn as a veteran version
- A different animation plays when you lay down near an edge
- Can glide by double jumping
- The camera can be farther in piloting mode
- While piloting, the camera will only collide with the ground
- Creative Mode option when creating a new map
- Peaceful Mode option when creating a new map
- Option to start the game with tools and the glider
- Bushes can be harvested with swords
- Added Vertical Sails, required to lift your island
- Added Rudders, required to rotate your island
- Balance
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- Tools have a larger hitbox
- Collecting stones with a pickaxe gives more stones
- Collecting tree logs gives fewer leaves
- Swords, sickles and hammers deal more damage
- Blocking reduces a lot more the incoming damage
- Bone tools deal a lot more damage
- The axe's finale combo has a greater radius
- Laying down regens the player's stamina quicker
- Machines require more power
- UI
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- New map save system
- Building parts reorganized in the menu
- Windowed mode is supported
- New item icons
- VFX
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- Clouds redesign
- Corrupted islands atmosphere redesign
- Bug-fixing
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- The player was "sliding" off some parts of the islands
- The game would start at the lowest resolution
- The corruption wouldn't render and was leaving invisible colliders
- The player could spawn inside an island, or inside a collider
- Some of the water collider would make the player slide
Next Fest Demo
The first Aloft demo was released on Steam on 13 June 2022 as part of Steam Next Fest.