Restoration
Important Tools
Clean Up Corruption (Purification)
Also see: Combat
Restoring Ecosystem Health
Important Items & Critters
Seeds
| Emerald Isles | Fallen Heights | Red Cliffs | All Biomes | ||||
|---|---|---|---|---|---|---|---|
All Biomes Critters
| Insects | Small animals | |
|---|---|---|
|
Important Buildings
Important Islands
| Life Tree | Life Sapling |
|---|---|
Life Tree
Life Trees are ancient and mystical trees that serve as key gameplay objectives, encouraging the player to restore ecological balance one sector at a time. Life Trees will also enable players to progress deeper into their Tech Trees. Once a sector’s three LifeSaplings are healed, you’ll be able to channel their life winds by communing with the meditation circle and breathing life back into the Life Tree. With the Life Tree restored, players will be able to descend into its underground chamber and discover the Insight Basin, where they can activate the Orb to obtain Insight. As mentioned earlier, Tech Trees will have thresholds that can only be crossed by earning Insight.[4]
Life Sapling
Life Sapling islands will be in very rough shape when you encounter them. They are complete wastelands, devoid of life, and overflowing with hindrances. To restore them, you will have to complete a series of mini-games and tasks to improve their vitality and get rid of the various hindrances. As the last step to completely bring the wasteland back to life, players will have the opportunity to conduct the life wind itself – spreading greenery around the island, growing plants on its way, and finally, by restoring the Life Sapling! Healing a Life Sapling will grant a Dream Fruit and open up all the Wind Lanes connecting that cluster of islands to nearby ones.[7]
Restoration
Restoration is a core feature in Aloft which involves repairing an unhealthy island's ecosystem. Unhealthy islands appear yellow on the Table-Map.
A Field Guide is required to identify the means by which an island's ecosystem must be restored. As a reward for fully restoring an island, the player may harvest resources from the island and may gain the
Enthusiastic condition.
Ecosystems may be balancing by addressing one or more of the following needs:
Flora Health
Forestry
Every island has a forestry ratio, represented in the Field Guide as the number of trees currently planted on an island against the number of trees required for the island to sustain itself. Planting tree seeds will increase this ratio, unless the player plants a tree which is not native to the island's biome. For example, sowing an Acacia tree will not increase the forestry ratio in the Emerald Isles.
Likewise, chopping a tree down or uprooting a sapling will cause the isle's forestry ration to decrease by one. This can cause an otherwise healthy island to become unhealthy, so be sure to check the Field Guide before deforesting an unknown island.
Floral Diversity
Many islands also require a certain number of small floral species to coexist before an ecosystem will balance itself. This ratio does not account for individual plants; instead, you must pay attention to what species already call this isle home and sow a new species of small flora. Use the second page of the Field Guide (found by holding the right mouse button to open the guide, followed by left-clicking to turn the page) to track which small plant species are native to the island.
To increase this ratio, equip
Emerald Isles Wild Seeds/
Fallen Heights Wild Seeds/
Red Cliffs Wild Seeds and cycle through the available species by right-clicking. When you find a species that hasn't been planted yet, left-click to increase the counter by one. Keep in mind that some species can only be planted in certain areas on the island, and won't increase the counter unless they are placed correctly.
Conversely, causing the extinction of a small floral species by cutting it down will decrease the floral diversity counter by one. If this number falls below the required threshold, the island will become unhealthy.
Fauna Health
Critter Diversity
Some islands require one or more species of critters to be present before the ecosystem will balance. Check the second page in the guide to see what critters are already present.
To increase the counter, navigate to the miscellaneous inventory screen and press the 'F' key while selecting the desired insect. Keep in mind that releasing a species which is not native to the current biome will not increase the counter.
Once an insect species is released, it will never go extinct. Furthermore, multiple specimens can be recaptured after release if there are enough natural stumps to for them to hide in. There is no penalty for releasing as many insect species as you want, including invasive insects.
Funga Health
Decomposers
Some island require a decomposer to nourish the soil. Currently, the only known decomposers are the
Reishi Inoculant and Worm.
Worms are more efficient, as they also raise the island's insect diversity count. Reishi improves the overall quality of the island due to its useful properties, and can be planted at the base of any adult tree by equipping
Reishi Inoculant.
Purification
Some islands are partially corrupted, and require special action to be taken before the ecosystem can balance. The corrupted nodes can easily be identified by their glowing red aura which is visible while the Field Guide is equipped. There are currently three types of corruption nodes:
- Fungal Spores. These miniature growths look like the cores of Corruption, but are not shielded by offshoots or tentacles. They may be guarded by several enemies, and will burst after your first volley of strikes.
- Rotten Trees. These gnarled, veiny trees must be chopped down with an axe. They yield wood, but no other resources.
- Broken Birdhouses. Rarely, you will encounter a smashed birdhouse which can be repaired with one wood and one Leaf Cloth. Repairing the birdhouse automatically increases the island's animal population by one.
Other Notes
If you find no way to restore the ecosystem of your island, press F1 and type in "symbiosis healthy" to restore it automatically.
Note: You need to be the host of the server and this does not kill any remaining fungal growths.
Gallery
- ↑ Extremely Rare
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Aloft joins the Summer Postcard Fest! - Mon, September 22, 2025 - https://store.steampowered.com/news/app/1660080/view/517473296253454482?).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - The Bloom & Blight Update Arrives November 4! - Thu, October 7, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105063430?).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).
- ↑ Hayley Bercovitch - Aloft Community Manager - Aloft By Astrolab - Devlog Part 1 – Fall 2025 Update - Thu, September 25, 2025 - https://store.steampowered.com/news/app/1660080/view/517473930105061675?l).